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Re: Client source + bug lists

PostPosted: Sat Mar 23, 2013 2:36 am
by Ramy
w1ls0n wrote:quick question, sorry if this is noobish.
is this setup differently from none source?
what are the benefits of having a source client?

The benefit is you can add/remove/edit anything you want easily, such as the speed integer value display on weapons, auto attack, you can make it so that the client checks server time and if it's christmas it will cover the floor with snow etc. Anything you can think of you can add it. Fin is working on mapping the client offsets and functions so I'm sure soon you'd be able to do all that with the normal client too.

Re: Client source + bug lists

PostPosted: Sat Mar 23, 2013 10:04 am
by phoenixgolden
hey where do i download c++ from guys?

Re: Client source + bug lists

PostPosted: Sat Mar 23, 2013 3:21 pm
by roachee
phoenixgolden wrote:hey where do i download c++ from guys?



afaik c++ is not something you download its somethink you learn

Re: Client source + bug lists

PostPosted: Sat Mar 23, 2013 3:40 pm
by phoenixgolden
roachee wrote:
phoenixgolden wrote:hey where do i download c++ from guys?



afaik c++ is not something you download its somethink you learn


lol no idea.. how too ill learn when i cant find c++ lol

Re: Client source + bug lists

PostPosted: Sat Mar 23, 2013 8:19 pm
by w1ls0n

Re: Client source + bug lists

PostPosted: Thu Dec 21, 2017 12:02 pm
by Viscis
It should be noted that whilst it is possible to get this source code to compile, its the BETA client and needs quite a bit of work to be of any use.