Moving devil and hsoma gvw

Discussion for map development.

Moving devil and hsoma gvw

Postby w1ls0n » Mon Jul 23, 2012 2:18 pm

does anyone know the codes or can explain how id edit the 1p1 or client what ever it is to simple move the gvw's? lets just say Ive scrapped tyt and have a new map, I want the gvw in the new map?
Image
User avatar
w1ls0n
SD Pro 2 Star
SD Pro 2 Star
 
Posts: 459
Joined: Thu Mar 01, 2012 5:07 am

Re: Moving devil and hsoma gvw

Postby roachee » Wed Jan 23, 2013 11:42 am

afaik gv is only a door ence the way remix made it into a crafting room. basiclly all you need to do is find the codes in the 1.evt for the gv door and you can add it to any warp you like
[url=http://www.points2shop.com/?ref=uin1304533051[url]
User avatar
roachee
SD Pro 1 Star
SD Pro 1 Star
 
Posts: 410
Joined: Mon Jun 07, 2010 2:26 pm

Re: Moving devil and hsoma gvw

Postby ghostlord » Wed Jan 23, 2013 12:07 pm

I think he was talking about both inside and outside.

The GVW 'combat area' I believe is hexed in (if not it can be done by the map editor too). The rest of the buildings are simply done by the map editor. The door is as Roachee said, simply an evt linked to a 'spawn'.

You could take the easy way out and simply make a new warp to the GV hall.
Leader of The_Empire
@Ghostlord - Test server Pos King
@Phawaka - Retired human

Proud board member and mod of Somadev. Play fair, be nice!
Show your love for Soma, tell your friends about it!

Somadev - Blade of Heaven - 31st of August
ghostlord
SD Pro 5 Star
SD Pro 5 Star
 
Posts: 1619
Joined: Thu Aug 07, 2008 3:17 pm
Location: Netherlands

Re: Moving devil and hsoma gvw

Postby w1ls0n » Wed Jan 23, 2013 6:58 pm

ah completely forgot the inside is another map :lol: will give the map editor a check later on to see if its actually a 1p1 hex or just map editor events cheers guys
Image
User avatar
w1ls0n
SD Pro 2 Star
SD Pro 2 Star
 
Posts: 459
Joined: Thu Mar 01, 2012 5:07 am

Re: Moving devil and hsoma gvw

Postby unvmeh » Sat Feb 02, 2013 9:04 am

It's a big effort !!! You'd need to create new death and respawn spots, and that's crazy stuff ...
........./´¯/)
......../¯..//
......./..../ /
./´¯/'...'/´¯¯`·¸
/'/.../..../......./¨¯\
('(...´(..´......,~/'...')
.\.................\/..../
..\.......... _.·´/
...\..............(
....\.............\
.....\.UNVMEH.\
User avatar
unvmeh
SD Pro 5 Star
SD Pro 5 Star
 
Posts: 1438
Joined: Tue Apr 29, 2008 7:33 pm


Return to Map Development

Who is online

Users browsing this forum: No registered users and 1 guest