Minimap/Party Addition

A place where the developers will submit any work done to the somadev server or client.

Re: Minimap/Party Addition

Postby Icarus » Fri Dec 11, 2009 7:31 am

You just said it yourself. It's a matter of how much time you want to put in, to actually develop a character that isn't absolute crap. With servers now that don't last more than a week, you might as well go Larocco style and straight str/int and have fun raping everyone while you can.

But one something that isn't shit, and last awhile, hp, and character development, is just a wee bit important. :ugeek:
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Re: Minimap/Party Addition

Postby Rumz » Fri Dec 11, 2009 11:11 pm

26 con doesn't make much difference by the time you get 26 con just say on a 3x server a person could get 18-22 con and have over 70str you would just full behind so even in the long run you will be very far behind for a extra 100hp?.. i know con is worth it but 26 isn't if you wanna compete in the running up gv having 14 con is bad yes that shitty 22 con is like max you should really work for to have a high hp and compete in gv
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Re: Minimap/Party Addition

Postby Corrupt » Sun Dec 13, 2009 11:16 am

Rumz wrote:26 con doesn't make much difference by the time you get 26 con just say on a 3x server a person could get 18-22 con and have over 70str you would just full behind so even in the long run you will be very far behind for a extra 100hp?..


On a proper long run server when you don't care about the first GVW you'll reach a point when the slow downs condense stats to the point they won't be all that significant. I'd also suggest that you are more likely to play harder when chasing than you are when you are near the top and so the disadvantage over your normal rivals can be undone over time.

You can argue it's irrelevent because the HP gain isn't gamebreaking but for you to agree with that you'd have to argue with the same logic that you dismissed when taking about being competitive with 14 con.
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