Variable Heals & Notification

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Variable Heals & Notification

Postby iSylver » Wed Sep 10, 2008 8:34 pm

Ever get tired of the same heal amount? What if the amount you heal was based upon your stats and equipment? What if someone with 100 intelligence heals for more than someone who has lets say 10 intelligence?

Well now they do you can now see a change in your heal amount dependant upon the equipment you have, the heal spell your using and of course your stats.

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Re: Variable Heals & Notification

Postby SiD » Thu Sep 18, 2008 2:49 pm

About Fudgesticking time.
:*
Mudkipz wrote:Oi you are you gonna bang doe,
you got shot but are you Jill Dandoe
work in greggs but are you gonna bake doe
got nine kills but are you gonna paveloe

Thought i'd contribute to the faggotry
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Re: Variable Heals & Notification

Postby kriss » Thu Sep 18, 2008 5:04 pm

Yep had thoughts of this earlier too, and this is just uber what you have done :) A great new pvp turn :)
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Re: Variable Heals & Notification

Postby KimboSlice » Thu Sep 18, 2008 5:40 pm

Yeah, it's awsome what they're doing here at SomaDev. It's not like one of those projects where they say there is so much in the works but you see no progress. Here it's like they're actually working on stuff NOW, not later.

I'm lovin' it!
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Re: Variable Heals & Notification

Postby ninja » Thu Dec 11, 2008 5:51 pm

you gonna go public or just too a couple of people in servers so people can actually see how it is?
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Re: Variable Heals & Notification

Postby Slayerr » Thu Dec 18, 2008 11:59 am

Probs a gud idea, might bring abit more of a class element to the game, so mages can heal etc.

Maybe also somet shud be done with the protection spell? Make it abit more worthwhile to use over auras.
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Re: Variable Heals & Notification

Postby Moomin » Thu Dec 18, 2008 12:54 pm

The Variable Heal is definitely a good idea, but not a fan of the green notification, just don't think it's necessary, otherwise you might as well add a notification to tell you how much attack you're doing with axe, for example!

Presumable the higher your int, the higher your heal amount? Does this mean that there wont be much of a slow down for int because you're healing more, you get higher int and the cycle keeps going on?
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Re: Variable Heals & Notification

Postby iSylver » Thu Dec 18, 2008 8:02 pm

It would be an advanced calculation including many factors such as

int,wis,wepma,spellma

Of course it wouldn't be insane you wont have players healing for over 100 as the calculation will have a limit on the end i.e

The below calculations do not match the ones we are using just an example.

10+10+10/15 + 12spelldam is 14
100+100+100/15 +12 spelldam is 32
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Re: Variable Heals & Notification

Postby kriss » Thu Dec 18, 2008 10:17 pm

wouldn`t be that awful if someone healed 100hp. Could be pretty fun at gvw :) but heal should use more mp then.
I mean`t awesome* instead of awful lol ;)
Last edited by kriss on Fri Dec 19, 2008 3:27 pm, edited 1 time in total.
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Re: Variable Heals & Notification

Postby gallim » Fri Dec 19, 2008 11:48 am

No, because the person has worked hard to get the int capable of healing that much!

Excellent idea!
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