Window Mode? to be or not to be?

A place where the developers will submit any work done to the somadev server or client.

Should the somadev client feature window mode?

Yes
54
75%
No
18
25%
 
Total votes : 72

Re: Window Mode? to be or not to be?

Postby Archaon » Thu Jan 08, 2009 2:22 pm

after playing on onslaught on full screen for 2 minutes ive come to the conclusion, non windowed mode = fail for my head
SQL 2005 is like a women. You tell it to do something, it whines at you for 2 hours then does something completly different.
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Re: Window Mode? to be or not to be?

Postby unvmeh » Thu Jan 08, 2009 6:16 pm

yeah full screen is just nasty pluss its easyer to hide window mode at work when the boss comes in lol...
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Re: Window Mode? to be or not to be?

Postby Annihalater » Sat Jan 10, 2009 8:14 pm

unvmeh wrote:yeah full screen is just nasty pluss its easyer to hide window mode at work when the boss comes in lol...


lol at this :D
:O
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Re: Window Mode? to be or not to be?

Postby ennio » Thu Jan 15, 2009 5:19 am

Deffo yeah i want to be able to msn and soma at same time
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Re: Window Mode? to be or not to be?

Postby desicrator » Thu Jan 15, 2009 2:42 pm

window mode with option to minimise, *perhaps even hide to tray* if ppl iuntend to play at work etc.

but no X option for quik loggers :P
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Re: Window Mode? to be or not to be?

Postby Tiffany » Thu Jan 15, 2009 3:32 pm

desicrator wrote:window mode with option to minimise, *perhaps even hide to tray* if ppl iuntend to play at work etc.

but no X option for quik loggers :P

Only if GVW or WotW ports you after a few seconds dead or TP'ing on the stone. Either that or there will be no minimise either.
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Re: Window Mode? to be or not to be?

Postby RauBan » Thu Jan 15, 2009 5:37 pm

woulden't it be easier to just make those things client independant?
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Re: Window Mode? to be or not to be?

Postby Tiffany » Thu Jan 15, 2009 5:51 pm

RauBan wrote:woulden't it be easier to just make those things client independant?

Yes it would, but that is reliant on some detailed work either with the 1p1 Emulator or with updating the ASM on the current 1p1.
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