
Savate
iZao wrote:I like it.
Mudkipz wrote:Oi you are you gonna bang doe,
you got shot but are you Jill Dandoe
work in greggs but are you gonna bake doe
got nine kills but are you gonna paveloe
Thought i'd contribute to the faggotry
arcanine wrote:iSylver wrote:Hey guys just a quick one,
Essentially me and fin were discussing the option of having a generic interface which would make it easier for us to control etc. As seen in most games heres an attached mockup let me know your thoughts.
Essentially it would make it easier to show data and if scalable it would make the game a little more "new".
Would it not be easier to add tabs to the questscr.lib instead? If you go ahead with this version you have to keep consistency so you'd have to do it to every dialog in the game, adding this squared off style, with a darker texture, and drop light effect I can see it being a lot more work then sticking with the current UI conventions, done a rough mock up below, with this version you wouldn't have to redesign everything.
I haven't photoshopped in the quest information or selection but the buttons would filter the quests, and when you select one the image related to the quest is loaded, in this example you get the quest in the house at the top of the map to remind you who gave you the quest (since the npc names are difficult to remember but a image is instantly recognisable)
Of course I'm bias though because in the future I'd like to see the client released for other developers so I'd like to see it as generic and faithful to the art style as possible whilst still offering new features.
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