Content Database Changes

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Re: Content Database Changes

Postby ghostlord » Thu Sep 06, 2012 12:21 pm

Could someone be so kind to look up the set for full hero mage armor? We'll work up some ideas from there on out.
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Re: Content Database Changes

Postby Ero » Thu Sep 06, 2012 1:24 pm

Helm - 3-4 defence, MA+2, INT+2, WIS+2
Top - 4-8 defence, MD+5~8
Pads - 4-6 defence, MD+5~6
Boots - 4-5 defence, MD+4~5
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Re: Content Database Changes

Postby ghostlord » Thu Sep 06, 2012 2:19 pm

Ero wrote:Helm - 3-4 defence, MA+2, INT+2, WIS+2
Top - 4-8 defence, MD+5~8
Pads - 4-6 defence, MD+5~6
Boots - 4-5 defence, MD+4~5

Right, to start off I'd say make defence the same as melee.

Helm - 5% accu - needs to be 5-5% accu to prevent upgrading (or change boots to accomodate upgrading)
Top - 4 str? - not in the list
Pads - 4 dex? - not in the list
Boots - 5-5% evasion

Not sure on defences, their same as esoma atm anyhow.

Suggested mage hero armor:
Helm - MA 10-10 (tempted to go 12-12 tbh)
Top - +4 wis +4 int
Pads - +4 wis +4 int (wis alone is too shit for an item on HSoma, alternatively I'd do +8 wis and +8 int on seperate item)
Boots - MD 10-10 (tempted to go 12-12 tbh)

As an extra I'd think about adding a mage quest-line after hero (can do for melee too) or add a spell for full mage hero set. It's hard to balance these two sets so please come up with your ideas!
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Re: Content Database Changes

Postby Corrupt » Thu Sep 06, 2012 6:40 pm

ghostlord wrote:
Ero wrote:Helm - 3-4 defence, MA+2, INT+2, WIS+2
Top - 4-8 defence, MD+5~8
Pads - 4-6 defence, MD+5~6
Boots - 4-5 defence, MD+4~5

Right, to start off I'd say make defence the same as melee.

Helm - 5% accu - needs to be 5-5% accu to prevent upgrading (or change boots to accomodate upgrading)
Top - 4 str? - not in the list
Pads - 4 dex? - not in the list
Boots - 5-5% evasion

Not sure on defences, their same as esoma atm anyhow.

Suggested mage hero armor:
Helm - MA 10-10 (tempted to go 12-12 tbh)
Top - +4 wis +4 int
Pads - +4 wis +4 int (wis alone is too shit for an item on HSoma, alternatively I'd do +8 wis and +8 int on seperate item)
Boots - MD 10-10 (tempted to go 12-12 tbh)

As an extra I'd think about adding a mage quest-line after hero (can do for melee too) or add a spell for full mage hero set. It's hard to balance these two sets so please come up with your ideas!


If the dura on each item was around 500 they might be comparable.
But that isn't the case, the magic set will rarely if ever be used for hunting while the warrior set will be used long past it's optimum use date thanks to its dura.
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Re: Content Database Changes

Postby CBean2 » Thu Sep 06, 2012 10:20 pm

Even with those improved stats on the mage hero armour, mages are still going to be more tempted to go for the warrior hero. 5% eva is going to be much more beneficial to a mage then 10~10 MD if they plan on PVP. Same goes for the +4 dex instead of +4 int, yes with the int they'll do more damage but with the dex they wont be hit as much.

I think there should be a staff aura which works the same as bow/knuc dodge aura (think it's already been said) and the mage hero could work with this aura (if possible), increasing the amount of eva the dodge staff aura gives the character. Say pants increase the amount of eva the dodge aura grants by 2% when casted. This way mages are going to get some benefits from the mage gear without warriors being able to take advantage of this gear.
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Re: Content Database Changes

Postby Rumz » Fri Sep 07, 2012 5:13 pm

Here's a suggestion,

Why don't you make it possible to obtain both hero, mage and warrior?

regardless of what you do to mage hero, warrior hero will be the first thing that will be picked.

On Esoma mage hero was ok, as server rate was at 0 and some people went down the path of mage, now in the pirate ways people will go down the perfect charater way, the warrior mage.

Suggestion would be

Make Hero mage, same defence as normal hero with the Int type boost, i.e

Hero Top + 6 int
Hero Pads + 10-10MD
Hero Helm + 7 MA
Hero Boots + Eva???

What this would do would help people against boss that uses magic(thus giving more boss mobs magic attacks) tho it could also work in PvP, those who posse greater str but have lower int, would favour this set in a PvP situtation as the might need the 10-10MD and the 6Int, without dropping the defence of normal Hero.


Another suggestion, tho buffing up hero instead of making the current hero better why not make Hero V2? tho it sound overwhelming it doesn't really have to be, it could be a set to replace ivory or maybe a 130 str set or a 200str set, i.e

has reasonable defence for the stats, unlike hero 50str compared to other armour such as gold dark and shadow and bone, hero V2 would reasonable the stats + wouldn't have to be different from hero but could be somewhat the same.

Hero Helm + 6 accuracy
Hero Top + 8-8Attack
Hero Pads + 5 Dex
Hero Boots + 6-6 eva

The Hero V2 would be obtain just like normal Hero but through bosses, which mean parts could be really hard and the only real difference is that is not what map it comes from I.E,

Hero Helm - Devil Guard Essence, Elite Devil Guard Essence, EDW Essence, Mwun Essence
Hero Top - Terrasque(dunno if i splet right), Pamoth, Apus Pride Queen, Insane Pamoth.

Ect Ect Ect

Sorry ain't played proper soma in awhile so dont remember all bosses name, but here's the twitch, the essence of lower bosses such as devil guards and Terrasque will be quite rare, this would make the game have abit more of an economy, tho the hero set wouldn't be OP it would have useful stats on it.

Also some bosses are super hard and would need people near end game to defeat so this armour can stand in as a armor that would make new comers level up faster, as when people reach the stats required to beat some of the bosses they would of out grown the new hero, and would pass on the essence's to new comers of their guild??

But also obviously some essence can be obtained by events, which would make the boss more easier to kill as it would be idle in town and bassically everyone on server hitting it(this event boss could have higher chance of actually dropping the essence then the actually boss mob you find out on the field.

another idea of a way to attempt to get the essence is, Essence Gems, not like an alt gems but more of a fortune pouch which would randomly generate one essence, this pouch would also have every essence such as normal mobs and boss mobs essences, maybe everyone can obtain one from doing a quest at level 50+ but this pouch type essence could be obtain by bosses on a even lower drop rate, why i think this would work is you would have to be extremly lucky to get the essence you need, you could just end up getting some stupid rap essence.


Think i wrote to much now but aye :) there a suggestion :)
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Re: Content Database Changes

Postby TwitcH » Thu Sep 13, 2012 5:39 pm

How about a staff aura that makes it so your spells cant be disrupted ;)
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Re: Content Database Changes

Postby phoenixgolden » Tue Oct 02, 2012 4:58 pm

    -Removed 616 items from 'basicitem' except all m-tag weapons.
    -Gbird feathers have been altered; Range 8 has been changed to 4, and the weight has increased to 10.
    -Resurrection scrolls have been changed to now have a weight of 10.
    -Hero boots now have 5-5 % evasion instead of 10-10%.
    -Hero Helmet has been changed to have 5% accuracy.
    -Dragon's Pill will now upgrade armour evasion by 4% and for weapons 4% accuracy.
    -Tablet of evil will decrease the recoil of a weapon by -4 - -12.
    -SS will decrease the recoil of a weapon by -8 - -16. (Up to 2 speeds)
    -Ivory armour has been removed.
    -Deleted 65 'not in use' items
    -Deleted 1000 un-needed items
    -Dodge aura has been changed to give 8% evasion instead of the previous 15%.
    -5th knuckle has been altered, to expose 10 damage to make it more useful.
    -All of the 59 F speed weapons have now been upped to E speed.
[/quote]


this bit sound's lovely too me lol good idea's make the game unpowerfull like it is make it = like it should be, nice work :)
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Re: Content Database Changes

Postby robot123 » Tue Mar 05, 2013 3:39 pm

ghostlord wrote:Pot delay will most likely be in the real server.

New skins might be used, just make them available.


This is something imo that needs to be re-looked at, as it massivley changes the dynamic of the gvw.

I am infavour of the pot delay as it makes pvp out side of this better, however as the game progress no one will be able to sustain any damage at a busy gvw
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Re: Content Database Changes

Postby robot123 » Tue Mar 05, 2013 3:43 pm

Poojerky wrote:I would love to see magic get a work over, to have an effective Mage would be awesome. Be good to have a 5th staff aura that was normal bow/knux dodge.
Maybe the mage hero armour can be made to only be used by those that have chosen the pure mage route.

Also would be nice to make these abyss wishes useful, if you are still keeping the abyss that is.


I second the aura idea for players that favour staff however in hsoma some I am a firm believe there should be know "pure" classes and any one that does should live with the consequences of having an unbalanced char
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