Staging server changelog

A place where the developers will submit any work done to the somadev server or client.

Staging server changelog

Postby iSylver » Tue Jan 29, 2013 9:23 pm

Obviously updates are sporadic but here's an update on what's on our new server so far.

2013-02-11
- Removed all variable item drops of tagged weapons that dont exist and replaced them with the base counterparts


2013-02-10
- Altered Drazil and Elite Lizardman to give better stats for its range. (Make conti more needed)

2013-02-09
- Added untagged bone to EDW
- Made EDW stronger

2013-02-03
- Stopped all abyss monsters from spawning

2013-02-02
- All weapons/armour/access have had 20% added onto there requirements to space out the game further
- Made conti spells have higher requirements and also tweaked fire storm and chain lightning to be stronger than frost wind
- Added a go between mob for Lich Lord and nightmare
- Created a new nightmare set skin for both genders.
- Added nightmare boots to the game new mob drops these and gender specific nightmare hats
- Stopped abyss guard from spawning

2013-01-27
- Added 2 further bosses and drop files
- Hero requires 90 str or 90 int.

2013-01-12
- Added 2 new pit bosses with soul drops eventually need to add one for each map

2013-01-07
- Removed Auction NPCs. The Auction needs a lot of work to get into a decent state.
Not worth putting in the time to do so until a later time such as a patch when the server
is already up and running.

2013-01-06
- Reduced all barr drops for mobs that drop over 200 barr by 20%.
- Reduced major culprit barr mobs such as AB or GF
- Tweaked dsoma start monsters that didnt drop barr.
- Removed 115 unused monsters


2012-12-31
- Modified Dragon`s Pills and Keen Eye to add 3% then 2% for every upgrade afterwards.


2012-12-23
- Client extension created.
- Different item name colours for hardened, rare, epic, and intense.
- Currently only on Inventory window and items on ground.
- Screenshots saved as PNG into a Screenshots folder.

2012-12-22
- Created new dsoma guard skin and changed all current dsoma guards to it.
- Skin added to client install on server

2012-12-20
- Created new hsoma guard skin and changed all current hsoma guards to it.
- Skin added to client install on server

2012-12-18
- Modified client to add the value of the weapon speed to item tooltips.
It now looks like this "Speed : A (800)" with the exact speed value within the brackets.

2012-12-17
- Added two new AI types.
- Class specific: This ai will attack the opposing class for example we can have a monster
that only attacks hsoma (perfect if we had a shared map).
The value for monster sTypeAI is 4.
- NPC specific: This ai type attacks only aggressive npcs (perfect to prevent mob luring into town).
The value for monster sTypeAI is 5.
- If a NPC with this AI type hits another NPC then it will prevent that NPC from dropping money
or items.

2012-12-16
- Added Gem Trader a trader exchange that will allow mass trade special gems.

2012-12-15
- Added Gem Trader a trader exchange that will allow mass trade alternate gems.

2012-12-11
- Added food to the devil soma food shop.
- Beef Jerky and Meat Dish. (Scripts/DsomaFoodShop.sql)

2012-12-09
- Tweaked hero values to a more acceptable range.
- Updated toe/keen eye/Swift Spirit/Eva rate in tb_upgrade.
- Changes auras such as Dodge to 8% and tweaked other auras such as speed up axe to be slower.
- Updated all F speed weapons to be at least E.
- sDur column in BasicItem can now act as stack limit for non-equipment items.
- Demon Water, Heaven Water, Forest Water, Demon Water, White serum, and Blue serum changed to
maximum of 10 in a stack.
- Tweaked res scrolls to use one slot per scroll.

2012-12-08 - Added isDemon column to BASICITEM table.
- New Lua scripts and functions for loading the isDemon flag for items and checking if item is demon.
- Removed all tag weapons from basicitem and monsterset references (exlcuding m tags)
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Re: Staging server changelog

Postby Corrupt » Wed Jan 30, 2013 6:52 am

Weren't you ditching alt gems?
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Re: Staging server changelog

Postby iSylver » Wed Jan 30, 2013 8:36 am

Although I personally don't like them it seems a lot of the community do. So I've been overruled.
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Re: Staging server changelog

Postby MCG » Wed Jan 30, 2013 12:49 pm

Enjoying most of the changes, all looking good, especially the part about prioritising specific things over others to not delay server release any further ;)

Looking good, my only concern is that i hope there aren't TOO many aesthetic changes to the game, it would be an awful shame if it didn't have that 'Soma' feeling to it :cry:
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Re: Staging server changelog

Postby iSylver » Wed Jan 30, 2013 7:15 pm

I agree, like I've said before I want to improve on the game somewhat and of course balance where appropriate.
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Re: Staging server changelog

Postby kazakh » Thu Jan 31, 2013 1:48 pm

Is this on the current available test server? Or is this what you've prepared for the eventual release on another private hidden server?
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Re: Staging server changelog

Postby ghostlord » Thu Jan 31, 2013 1:56 pm

kazakh wrote:Is this on the current available test server? Or is this what you've prepared for the eventual release on another private hidden server?

These changes are on as you called it 'a private hidden server' in preperation of the 'real' server.
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Re: Staging server changelog

Postby kazakh » Thu Jan 31, 2013 2:20 pm

ghostlord wrote:
kazakh wrote:Is this on the current available test server? Or is this what you've prepared for the eventual release on another private hidden server?

These changes are on as you called it 'a private hidden server' in preperation of the 'real' server.


Awesome :)
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Re: Staging server changelog

Postby iSylver » Sat Feb 02, 2013 5:37 pm

Updated
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Re: Staging server changelog

Postby iSylver » Sat Feb 02, 2013 8:50 pm

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