We've realised that myself and Finito are always very busy and have very little time in our schedules to make something radically new. However, we will be launching a server on the 31st of August 2013 for you all to play. This server will be an improved esoma database with some additions and fixes.
There are a few things to do before then but it should give you guys something to look forward to.
Finally: What do you feel is necessary to be added before launch?
Change log so far
Spoiler: show
- Code: Select all
2013-08-23
- Staff ma increased throughout.
- Elixers removed from terrasque and replaced with plate armor.
- Fixed a jQuery issue on the website.
2013-08-22
- Implemented forum into website.
- Added HW and UHW to pos shop
- Removed Vexher
- Removed Kidarhan
- Craft delay is now 1 second.
2013-08-10
- Started working on an inbuilt forum for main site.
- Fixed a bug on login
- Removed coloured shout scrolls from conti mobs this was a major culprit of economy downfall.
2013-08-08
- Added a north gate to Mercenary Town.
- Removed slither NPCs in devil soma guild village hall.
2013-08-07
- Fixed player moving to target when shift is being held.
- [Server]There is a craft delay of 1.5 seconds and a chance for tagged items.
- [Client]Crafting keeps materials and produce can be held down for continuous crafting.
- Fixed being able to send party request to a dead player.
2013-07-28
- Fixed an issue with news comments and gravatars.
- Deleted hsoma lottery and alt gem dedicated spawns.
- Changed all the items that used special item table to use base counterparts (should see these items in armory)
2013-07-27
- Fixed taking screenshot crashing the client.
- [Client]Fixed rested exp variables not being reset when go back to character selection.
2013-07-26
- Fixed sagonari quest to give base weapons instead of the non existant S tags
- Updated sand crawler to be a more viable alternate to forest troll/devil warrior.
- Updated xenomorph to be viable alternate to palus/lb and increased every spawn by 30%.
- Increased Valk spawn by 40%.
- Massively lowered the silly scale raptor dedicated spawn and increased the spawns of others.
- Updated Giant Spider to give better stats for its level
- Updated psyscho troll to be better for hunting similar to its alternates
- Conti Altered Beast iMaxExp changed from 1800 to 1300.
- Hwan Altered Beast iMaxExp changed from 1300 to 1100.
- Tarkilhi Paladin iMaxExp changed from 1500 to 1300 and sDex_Df from 83 to 64.
- Gargoyle Fighter iMaxExp changed from 1900 to 1500.
- Conti Minotaur iMaxExp changed from 1600 to 1300.
2013-07-25
- Fixed light range and drawing of night for higher than 800x600 resolution.
- Fixed sounds playing at maximum volume when volume is not at max.
2013-07-24
- Added server rate for Moral exp. No longer stuck with only 1x moral rate.
- Fixed items on map floor disappearing early on right screen edge (> 800x600 resolution).
2013-07-23
- Experience mouse over text changed to include rested experience and to 2 decimal places.
2013-07-22
- Blue Exp Bar added to Human and Devil Soma Main and Small Main UI.
2013-07-21
- Forgot password: No longer sent as plain text now you must reset it via an email and code.
- Implemented the server side of Rested Exp.
2013-07-20
- Updated web views for security namely account page.
- Players may make their equipment private by logging in and visiting their armory profile.
2013-07-17
- Passwords will no longer be stored plain-text in database.
2013-07-16
- Client extension now has patches for specific versions of gdi32.dll to fix multi-monitor lag.
- Fixed UI offsets for SmallMain, Dead, Human's/Devil's World text for higher than 800x600 resolution.
2013-07-14
- Spiked beast and bone golem stats improved to make conti a little more viable for humans.
- Upped the attack for first tier auras from 3 to 5 (small change but every little helps).
- Added plate,golden,blood,dark,shadow back into mobs that drop the p tags normally (seems to be quite a bit of dungeon mobs)
- Added base weapons to replace a tags etc
- Halved the range of G Birds.
- Added isBoss to various bosses this increases likelihood of dynamic weapons and armour also flags it on player feed.
2013-07-13
- Removed war beast spawn from wraith in VoD
2013-07-09
- Added new Skin for Invulnerability armor.
- Added drops for male and female invuln to t18 guards
2013-07-08
- Added item_log database table and redirecting item logs into that table with extra data.
- Will be able to use it to keep track of rare items.
- Can set logItem field in basicitem table to force logging of the item.
- Upgraded Items, >= Epic tagged gear, and money piles >= 100,000 are always logged.
2013-07-08
- HSoma Sword Gains changed to 100/100 from 90/90.
- DSoma Axe Gains changed to 150/50/90 from 150/50/80.
- Dsoma Sword Gains changed to 100/100/90 from 150/100/80.
2013-07-07
- Fixed Stat increase issue where weapon percentage applied to stat increase value would result in value that should be
lower than 1 but value was being forced to 1. The value was then multiplied by stat rate therefore
giving a much bigger gain than it should have.
- A side effect of this was int and wis would increase for non-mage devil soma characters at a increased rate the same also applies to str,dex,con for mage devil soma characters.
- Also fixes database table stat caps where value is 0 it will now use the 0 value instead of forcing to 1.
2013-07-02
- Gazer and Elder Gazer spawn increased
- Rapid Casting is now "Mages Contrivance" + 6% evasion when casted
- Improved durability of mage armours throughout (especially hats)
2013-07-01
- Increased sMaxHP of Arena Dummies from 1,995 to 30,000
2013-06-30
- WBM are now distance one
- Increased shield defense by 30%
- Increased dsoma shield strength requirements by 30%
- Added go between mob for AB and WBM (KL) Can be found if devils own conti.
- Small collection quest added for dsoma to introduce these
2013-06-29
- Fixed a few typo bugs
- Added legendary items
- Tweaked pos rewards prices to better reflect the game
- Added Blue and Red shout scrolls to pos shops
- Added collection quests
- Removed the missing items from fortune pouches (a tags etc)
2013-03-03
- Tweaked pitbosses to spawn less
- Added Onzu a reward npc for hsoma for collecting souls
2013-02-11
- Removed all variable item drops of tagged weapons that dont exist and replaced them with the base counterparts
2013-02-10
- Altered Drazil and Elite Lizardman to give better stats for its range. (Make conti more needed)
2013-02-09
- Added untagged bone to EDW
- Made EDW stronger
2013-02-03
- Stopped all abyss monsters from spawning
2013-02-02
- All weapons/armour/access have had 20% added onto there requirements to space out the game further
- Made conti spells have higher requirements and also tweaked fire storm and chain lightning to be stronger than frost wind
- Added a go between mob for Lich Lord and nightmare
- Created a new nightmare set skin for both genders.
- Added nightmare boots to the game new mob drops these and gender specific nightmare hats
- Stopped abyss guard from spawning
2013-01-27
- Added 2 further bosses and drop files
- Hero requires 90 str or 90 int.
2013-01-12
- Added 2 new pit bosses with soul drops eventually need to add one for each map
2013-01-07
- Removed Auction NPCs. The Auction needs a lot of work to get into a decent state.
Not worth putting in the time to do so until a later time such as a patch when the server
is already up and running.
2013-01-06
- Reduced all barr drops for mobs that drop over 200 barr by 20%.
- Reduced major culprit barr mobs such as AB or GF
- Tweaked dsoma start monsters that didnt drop barr.
- Removed 115 unused monsters
2012-12-31
- Modified Dragon`s Pills and Keen Eye to add 3% then 2% for every upgrade afterwards.
2012-12-23
- Client extension created.
- Different item name colours for hardened, rare, epic, and intense.
- Currently only on Inventory window and items on ground.
- Screenshots saved as PNG into a Screenshots folder.
2012-12-22
- Created new dsoma guard skin and changed all current dsoma guards to it.
- Skin added to client install on server
2012-12-20
- Created new hsoma guard skin and changed all current hsoma guards to it.
- Skin added to client install on server
2012-12-18
- Modified client to add the value of the weapon speed to item tooltips.
It now looks like this "Speed : A (800)" with the exact speed value within the brackets.
2012-12-17
- Added two new AI types.
- Class specific: This ai will attack the opposing class for example we can have a monster
that only attacks hsoma (perfect if we had a shared map).
The value for monster sTypeAI is 4.
- NPC specific: This ai type attacks only aggressive npcs (perfect to prevent mob luring into town).
The value for monster sTypeAI is 5.
- If a NPC with this AI type hits another NPC then it will prevent that NPC from dropping money
or items.
2012-12-16
- Added Gem Trader a trader exchange that will allow mass trade special gems.
2012-12-15
- Added Gem Trader a trader exchange that will allow mass trade alternate gems.
2012-12-11
- Added food to the devil soma food shop.
- Beef Jerky and Meat Dish. (Scripts/DsomaFoodShop.sql)
2012-12-09
- Tweaked hero values to a more acceptable range.
- Updated toe/keen eye/Swift Spirit/Eva rate in tb_upgrade.
- Changes auras such as Dodge to 8% and tweaked other auras such as speed up axe to be slower.
- Updated all F speed weapons to be at least E.
- sDur column in BasicItem can now act as stack limit for non-equipment items.
- Demon Water, Heaven Water, Forest Water, Demon Water, White serum, and Blue serum changed to
maximum of 10 in a stack.
- Tweaked res scrolls to use one slot per scroll.
2012-12-08 - Added isDemon column to BASICITEM table.
- New Lua scripts and functions for loading the isDemon flag for items and checking if item is demon.
- Removed all tag weapons from basicitem and monsterset references (exlcuding m tags)
assets:
http://i44.tinypic.com/10f15yq.png
http://i41.tinypic.com/izyz9t.png