Server release date: August 31st 2013

General Discussion regarding the Myth Of Soma

Re: Server release date: August 31st 2013

Postby ghostlord » Sun Jun 30, 2013 1:54 pm

haven wrote:
I dont really get this as i have been absent, is there a run down of this?

I.e. will my hp correct itself if i gain 30 con at lvl 16 or 18 and give me the exact same health based on this as those that grief to get at level 8?

There is actually:
viewtopic.php?f=46&t=4866

To answer your question, yes.
Leader of The_Empire
@Ghostlord - Test server Pos King
@Phawaka - Retired human

Proud board member and mod of Somadev. Play fair, be nice!
Show your love for Soma, tell your friends about it!

Somadev - Blade of Heaven - 31st of August
ghostlord
SD Pro 5 Star
SD Pro 5 Star
 
Posts: 1619
Joined: Thu Aug 07, 2008 3:17 pm
Location: Netherlands

Re: Server release date: August 31st 2013

Postby iSylver » Sun Jun 30, 2013 2:10 pm

You could gain 30 con at level 99 and still have the same hp as someone who got it at level 1, stats hp, mp stam etc are all calculated completely at the end of the level. It's near impossible to create a bad character now.
Image

Contact ingame:
@iSylver
SOMADEV
iSylver
SomaDev Staff
 
Posts: 1692
Joined: Fri Jan 11, 2008 6:21 pm

Re: Server release date: August 31st 2013

Postby DazTheMe » Sun Jun 30, 2013 4:57 pm

This isnt in my realm of expertise atall, as I'm only a player/user of this game. But maybe someone with abit more knowledge in this field can use this to promote the game more and make it more visable for people looking for a free MMORPG to play.

http://www.mmorpg.com/faq.cfm/showFaq/4 ... -this.html
DazTheMe
SD Three Star
SD Three Star
 
Posts: 91
Joined: Sun Jan 10, 2010 3:30 pm

Re: Server release date: August 31st 2013

Postby Niteshadow » Sun Jun 30, 2013 8:29 pm

Long awaited release. Looking forward to the fun.
Hope to see you all soma players.
Also looking forward to the PVP wars :D







Niteshadow. :D
Hsoma
Esoma-Niteshadow
Somadev-Niteshadow,Luxze
RedemptionV3 - Niteshadow
User avatar
Niteshadow
SD Three Star
SD Three Star
 
Posts: 104
Joined: Tue Oct 20, 2009 3:06 pm

Re: Server release date: August 31st 2013

Postby robot123 » Mon Jul 01, 2013 9:09 am

iSylver wrote:Hi Guys,

We've realised that myself and Finito are always very busy and have very little time in our schedules to make something radically new. However, we will be launching a server on the 31st of August 2013 for you all to play. This server will be an improved esoma database with some additions and fixes.

There are a few things to do before then but it should give you guys something to look forward to.


Finally: What do you feel is necessary to be added before launch?

Change log so far
Spoiler: show
Code: Select all
2013-03-03
   - Tweaked pitbosses to spawn less
   - Added Onzu a reward npc for hsoma for collecting souls
   
2013-02-11
   - Removed all variable item drops of tagged weapons that dont exist and replaced them with the base counterparts
   

2013-02-10
   - Altered Drazil and Elite Lizardman to give better stats for its range. (Make conti more needed)

2013-02-09
   - Added untagged bone to EDW
   - Made EDW stronger
   
2013-02-03
   - Stopped all abyss monsters from spawning
   
2013-02-02
   - All weapons/armour/access have had 20% added onto there requirements to space out the game further
   - Made conti spells have higher requirements and also tweaked fire storm and chain lightning to be stronger than frost wind
   - Added a go between mob for Lich Lord and nightmare
   - Created a new nightmare set skin for both genders.
   - Added nightmare boots to the game new mob drops these and gender specific nightmare hats
   - Stopped abyss guard from spawning
   
2013-01-27
   - Added 2 further bosses and drop files
   - Hero requires 90 str or 90 int.

2013-01-12
   - Added 2 new pit bosses with soul drops eventually need to add one for each map

2013-01-07
   - Removed Auction NPCs. The Auction needs a lot of work to get into a decent state.
     Not worth putting in the time to do so until a later time such as a patch when the server
     is already up and running.

2013-01-06
   - Reduced all barr drops for mobs that drop over 200 barr by 20%.
   - Reduced major culprit barr mobs such as AB or GF
   - Tweaked dsoma start monsters that didnt drop barr.
   - Removed 115 unused monsters
   

2012-12-31
   - Modified Dragon`s Pills and Keen Eye to add 3% then 2% for every upgrade afterwards.


2012-12-23
    - Client extension created.
      - Different item name colours for hardened, rare, epic, and intense.
        - Currently only on Inventory window and items on ground.
      - Screenshots saved as PNG into a Screenshots folder.

2012-12-22
   - Created new dsoma guard skin and changed all current dsoma guards to it.
   - Skin added to client install on server
   
2012-12-20
   - Created new hsoma guard skin and changed all current hsoma guards to it.
   - Skin added to client install on server

2012-12-18
   - Modified client to add the value of the weapon speed to item tooltips.
     It now looks like this "Speed : A (800)" with the exact speed value within the brackets.

2012-12-17
   - Added two new AI types.
      - Class specific: This ai will attack the opposing class for example we can have a monster
        that only attacks hsoma (perfect if we had a shared map).
        The value for monster sTypeAI is 4.
      - NPC specific: This ai type attacks only aggressive npcs (perfect to prevent mob luring into town).
        The value for monster sTypeAI is 5.
        - If a NPC with this AI type hits another NPC then it will prevent that NPC from dropping money
          or items.

2012-12-16
   - Added Gem Trader a trader exchange that will allow mass trade special gems.

2012-12-15
   - Added Gem Trader a trader exchange that will allow mass trade alternate gems.

2012-12-11
   - Added food to the devil soma food shop.
     - Beef Jerky and Meat Dish. (Scripts/DsomaFoodShop.sql)

2012-12-09
   - Tweaked hero values to a more acceptable range.
   - Updated toe/keen eye/Swift Spirit/Eva rate in tb_upgrade.
   - Changes auras such as Dodge to 8% and tweaked other auras such as speed up axe to be slower.
   - Updated all F speed weapons to be at least E.
    - sDur column in BasicItem can now act as stack limit for non-equipment items.
   - Demon Water, Heaven Water, Forest Water, Demon Water, White serum, and Blue serum changed to
     maximum of 10 in a stack.
   - Tweaked res scrolls to use one slot per scroll.

2012-12-08 - Added isDemon column to BASICITEM table.
   - New Lua scripts and functions for loading the isDemon flag for items and checking if item is demon.
   - Removed all tag weapons from basicitem and monsterset references (exlcuding m tags)


assets:
http://i44.tinypic.com/10f15yq.png
http://i41.tinypic.com/izyz9t.png


Amazing great work guys!!!!!!
Sheffielder
User avatar
robot123
SD Pro 3 Star
SD Pro 3 Star
 
Posts: 505
Joined: Thu Aug 14, 2008 6:20 pm
Location: Sheffield

Re: Server release date: August 31st 2013

Postby robot123 » Mon Jul 01, 2013 9:10 am

iSylver wrote:3-4x perhaps making the start game a little faster.


seems alittle fast to me still, maybee 2-3x?
Sheffielder
User avatar
robot123
SD Pro 3 Star
SD Pro 3 Star
 
Posts: 505
Joined: Thu Aug 14, 2008 6:20 pm
Location: Sheffield

Re: Server release date: August 31st 2013

Postby Jones » Mon Jul 01, 2013 10:20 am

The troll continues
Image
You can't spell Somadev without So Mad.

I refuse to play soma without the known bot 1 hit invis client
Jones
SD Pro 1 Star
SD Pro 1 Star
 
Posts: 361
Joined: Mon Feb 15, 2010 4:25 pm

Re: Server release date: August 31st 2013

Postby horus » Mon Jul 01, 2013 10:24 am

Make sword 100% 100% so its a valid leveling path!.
horus
SD Three Star
SD Three Star
 
Posts: 116
Joined: Wed May 07, 2008 2:57 pm

Re: Server release date: August 31st 2013

Postby Jones » Mon Jul 01, 2013 11:22 am

hey horus wanna make out instead?
Image
You can't spell Somadev without So Mad.

I refuse to play soma without the known bot 1 hit invis client
Jones
SD Pro 1 Star
SD Pro 1 Star
 
Posts: 361
Joined: Mon Feb 15, 2010 4:25 pm

Re: Server release date: August 31st 2013

Postby haven » Mon Jul 01, 2013 6:34 pm

So, I read the con post.

Key points to mention

Intelligence will not penalise HP as much?

As much? what does that mean? Do you still get +1hp per 1.0 str u gained during a level? Does this interact with the change.

I also support someone who previously wanted hp regen sword to scale like 2nd axe, it only make sense, this should be the same with any aura, it should scale with a stat that you gain primarily, Mana~Int, Str~Defense/HP Regen

Spells should scale in general, it should be the best way to not worry so much about int cap


I just wanted to add ~ I love this game, i want it to be the best it can be. my sugestions and views are a sole expression of my love and passion for the game not trolling. I would make these changes if i knew how.
haven
SD Two Star
SD Two Star
 
Posts: 45
Joined: Sun May 31, 2009 1:56 pm

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests

cron